
This also makes their basic attack far worse than it seems. But they have a 2.5 second attack rate, which means that Arterial strike won't trigger very often, making it very unreliable. Their offensive ability, Arterial Strike, has a 10% chance to trigger, and does good true damage. They cost 1170 gold with Toughness III, which is just a lot of invested gold into a barracks.

Holy Grail III (550 G) grants them a 40% chance to resurrect with around 1/3 of their HP, so the stalling power they provide should be great right? The thing is, Templars are ridicoulusly expensive.
KINGDOM RUSH DARK TOWER STRATEGY UPGRADE
They can get up to 150 extra health with three levels of the Toughness upgrade (600 G), making their EHP 1062, which is very high. This makes their EHP 687, which is quite high. The Templars have 275 health, and 60% armor. The Assasin's Guild is a far better alternative for just about everything. The Knights Templar is the closest thing to a useless tower. With the boring stuff out of the way, let's get this started. (and also something to pass the time during my school break lol) THIS IS JUST MY OPINION THAT I WANTED TO SHARE WITH THE COMMUNITY. I will be using my experiences to tell a tower's usefulness, so remember: I have completed all three games on Veteran/Impossible 3 stars in campaign mode and Iron and Heroic challenges on all stages.

I will not be including Special Towers, because i don't wanna waste any more time on this than i already have. Most of the time, incorporating other towers into your strategy will get you a better result. Is the Tower spammable, and still beats most levels with 3 stars?Įxplanation: I don't think this is how the games should be played in the first place. Things that will not affect this ranking: Is the damage type(s) that the tower deals effective against the enemies in the game? What void does the tower fill in a strategy? Is the tower capable of taking care of more than one threat in a level? Is the tower outclassed by a tower in another tower class? (This won't make a big impact on their placement, because in Iron Challenges, you can often just build one of them)

How does the tower compare to it's counterpart (the other level 4 option)? If they serve very different roles, which tower has the more useful role, and how well do they pull it off? How expensive is the tower until it becomes good enough to justify buying it in the first place? How big of an impact does the tower make on the level? How often would you use the tower on different levels? How useful is the tower against different enemies?

4 Bonus stages: The Ruins of Acaroth, The Rotten Forest, The Lair of Sarelgaz and The Fungal Forest!.The Curse of Castle Blackburn 4 stage campaign.The Rise of the Bandits 2 stage mini-campaign.The Winter Storm 2 stage mini-campaign.The classic 12 stage core campaign: Defend the Kingdom from the forces of Vez'nan!.13 Legendary Heroes! (All unlocked with no additional cost!) Bring them to battle to face the hordes of evil!.Intense boss fights never seen on a defense game!.Over 61 different enemies, from Goblins to Demons each with their own skills! (Beware of the mountain Trolls!).18 tower abilities! Have your Sorcerers summon earth elementals and polymorph your enemies!.8 specialized tower upgrades to customize your strategy! Mighty Barbarians, Arcane Wizards, Forest Rangers to name a few.Full-screen High definition awesome illustrated cartoon art!.Command your soldiers and see them engage in hand to hand cartoon battles!.Epic defense battles that will hook you for hours!.Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!įight on forests, mountains and wastelands, customizing your defensive strategy with different tower upgrades and specializations! Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors and face legendary monsters on a quest to save the Kingdom from the forces of darkness! Key Features
